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Re: Restoring the ''Rapid'' in ''Rapid Transit''

Posted by New Flyer #857 on Thu Apr 8 07:42:10 2021, in response to Re: Restoring the ''Rapid'' in ''Rapid Transit'', posted by VictorM on Thu Apr 8 03:32:35 2021.

We might be just using words differently.

Let's presume fully equal blocks, and that it should take 10 seconds to go through each block.

Train passes a green signal and now enters block 1, now facing a yellow-over-S (and a red in the distance). Train overspeeds - it blows through block 1 in 7 seconds, so the yellow-over-S never turns green, and the red in the distance stays red.

Now you enter block 2, facing the red. I would suggest that this red should still turn yellow or green (as the case may be) 10 seconds after the train enters block 2, because that would still prove that at least in block 2 the train averaged its target speed. It shouldn't take 12 or 15 seconds after the train enters block 2 because then the train has been slowed to below its target speed for no apparent reason.

Even if the train entered block 2 extremely fast (triple speed for example), it would still be forced to slow down dramatically (probably a hard stop) since the red would still take 10 seconds to clear.

As I see it, 2-shot is an opportunity for the train to prove itself "early in the game" so as to not have to slow all the way down in fear of getting tripped. If not, then might as well make every timer 1-shot.

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