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R46 and F v4.5 for openBVE

Posted by Dj Hammers on Fri Jun 29 20:02:23 2012

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After what seemed like an eternity (In reality it was only one year :P) the new R46 and F v4.5 have been released for openBVE!


Some new features:

R46:
Realistic exterior
Photorealistic Cab
Pivoting trucks with rotating wheels

F line v4.5:
Third Rail Gap Sparks
Darkening of the cab in tunnels
Animated Timer Signals
Many various scenarios, such as starting at Kings Hwy or terminating at Delancey Street, with both Automatic and Manual announcement variations


Here is a video showing both in action:



To Download openBVE:
openBVE.org

To Download the new R46:
R46

To Download the F v4.5:
F v4.5

Also recently released was a new R160A with a photorealistic cab. You can download it here

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(1164048)

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Re: R46 and F v4.5 for openBVE

Posted by Wayne-MrSlantR40 on Fri Jun 29 20:25:31 2012, in response to R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 20:02:23 2012.

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WOW! You even got the tile and I-beam colours right! A real nice ride there.

wayne


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(1164049)

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Re: R46 and F v4.5 for openBVE

Posted by Dj Hammers on Fri Jun 29 20:29:19 2012, in response to Re: R46 and F v4.5 for openBVE, posted by Wayne-MrSlantR40 on Fri Jun 29 20:25:31 2012.

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Thanks lol, but that detail wasn't my doing. Thank my fellow developers as well. :D

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(1164062)

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Re: R46 and F v4.5 for openBVE

Posted by Joe Saitta on Fri Jun 29 22:31:57 2012, in response to R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 20:02:23 2012.

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Super! Really enjoyed Coney Island to Church Avenue. But leaving Avenue X there would have been a massive derailment....

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(1164063)

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Re: R46 and F v4.5 for openBVE

Posted by SelkirkTMO on Fri Jun 29 22:53:35 2012, in response to R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 20:02:23 2012.

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Pity Michelle never got to finishing the abandonment of that dotNET code in favor of OpenGL. I was looking forward to porting it to our KNOS operating system but the unix-based "mono" is every bit as dangerous and buggy as Microsoft's code so it's been a no-go so far here. :(

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(1164068)

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Re: R46 and F v4.5 for openBVE

Posted by Dj Hammers on Fri Jun 29 23:23:23 2012, in response to Re: R46 and F v4.5 for openBVE, posted by SelkirkTMO on Fri Jun 29 22:53:35 2012.

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Don't worry. It's still on the roadmap, just a bit far out there in the future.

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(1164069)

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Re: R46 and F v4.5 for openBVE

Posted by SelkirkTMO on Fri Jun 29 23:31:55 2012, in response to Re: R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 23:23:23 2012.

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Fabulous work on the new ones there ... I'd be grabbing them but I left Winblows behind four years ago.

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(1164079)

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Re: R46 and F v4.5 for openBVE

Posted by chud1 on Sat Jun 30 04:08:12 2012, in response to R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 20:02:23 2012.

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Excellent, A+ for u.
chud1

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(1164080)

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Re: R46 and F v4.5 for openBVE

Posted by G1Ravage on Sat Jun 30 04:12:19 2012, in response to R46 and F v4.5 for openBVE, posted by Dj Hammers on Fri Jun 29 20:02:23 2012.

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Not to nitpick, but around 5:35 in, you receive a bottom yellow at Avenue X to diverge to the express track, but the switch is set to continue straight on the local track. A similar switch issue north of Ditmas Avenue. Also, Kings Highway Tower should be between the center track and the southbound local track.

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(1164135)

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Re: R46 and F v4.5 for openBVE

Posted by Dj Hammers on Sat Jun 30 14:53:30 2012, in response to Re: R46 and F v4.5 for openBVE, posted by G1Ravage on Sat Jun 30 04:12:19 2012.

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Yup we already noticed that, it is being fixed.

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(1164140)

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Re: R46 and F v4.5 for openBVE

Posted by Mr Railfan on Sat Jun 30 15:00:30 2012, in response to Re: R46 and F v4.5 for openBVE, posted by G1Ravage on Sat Jun 30 04:12:19 2012.

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Yes , I've noticed these bugs. I will be working on them for the next update along with adding in more realistic looking building and adding in some updated textures for the towers.

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